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Re: I just wrote "The Hobbit" in C#
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I know this is a bit off-topic for this forum, but the 1982 game - with all its strangeness - is the definitive "Hobbit" in my book, so y'all might have to indulge me another post or two.

Uruloke commented on the high quality () ZX Spectrum graphics, so I felt compelled to create a single new graphic for my version. There is a famous location in the original game called simply "Empty Place" which tells you "The empty place is too full to enter" if you try and enter it. It was seemingly a test location that the original programmers (Veronika Megler and Philip Mitchell) forgot to take out before the game was released.

I had originally left the "Empty Place" in my version identical to the original as an inaccessible location which would spit out an error message, but I decided to allow access to it and use it as a place to put something entirely non-authentic (the only thing that isn't true to the proper game). I just knocked up a picture of my house with "olde-wurlde" graphics to match the original. In the background are the misty mountains (actually the Remarkables mountain range that PJ used as the misty mountains in the LoTR movies).

I'd forgotten how much fun there is in creating completely pointless stuff for no other reason than you can.

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Posted on: 6/6 22:27:26


Re: New Book Releases
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Trotter wrote:
I got the same email as well.

I am hoping that HarperCollins would think about an independent release of the Audio CD of the so far unreleased audio, by Tolkien, from the The Hobbit, as they appear to be facing issues with producing the Facsimile Hobbit.



It would be nice, but I have my doubts as to whether the market would be big enough for them to bother with a separate release.

Posted on: 6/5 23:16:46


Re: I just wrote "The Hobbit" in C#
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Urulöké wrote:
Sweet! Plus the artwork looks classier than the stuff I draw when forced to.


Ahh, I can't take credit for the lovely 8-bit graphics - I have just used the original 1982 ZX Spectrum stuff (albeit pre-rendered) and the font is a simple truetype representation of the 8x8 standard Spectrum font.

The only concession I am making on the graphics is that I am removing the attribute clash (the spectrum could only support two distinct colours in any 8 by 8 grid of pixels, so you would get the effects you can see on the screenshots I posted up, where some of the pixels are not the ideal colours). I've only removed it on about half of the images thus far as it is tedious "do whilst watching TV" work.

My plan is to make it a bit of a "digital historical artifact" and embed a lot of extra information about the history of the original game (and also how it relates to the book, that can be "popped up"). I may also allow the player to look at alternate graphics from other versions, such as the C64 (tape) and C64 (disk) versions.

It was fairly revolutionary in its time due to the (relatively) advanced parser and the fact that the NPCs in the game all do their own thing whilst you are doing yours (which does sometimes mean that key characters necessary to finish the game will kill each other or get locked up in dungeons!).

At the end of the day, I read "The Hobbit" because the paperback book came supplied with the game - for me, this is what started my Tolkien collecting 34 years ago...

(I also wrote the '82 classic "Jetpac" last year in HTML5/JavaScript with a mixture of modern and original graphics, so this may just be the start of trying to regain my lost youth)

Posted on: 6/5 12:54:35


I just wrote "The Hobbit" in C#
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Took me three weeks (and seemed like a good idea at the time as I didn't know C# and I didn't know XAML).

It is built as two Assemblies, one containing the core engine and game world definition (which can be run standalone as a pure text console application) and a second assembly that contains a windows GUI.

It essentially does all the same stuff as the ZX Spectrum original, with some very minor differences. Yes, you can type "TAKE EVERYTHING EXCEPT THE SWORD THEN VICIOUSLY ATTACK THE GOBLIN AND RUN NORTH" and it will know what you are talking about.

It is roughly 9000 lines of C#, but that's a bit misleading as it includes comments and blank lines. I'd say about a third of the total is "world building" (locations, items, behaviours, timers, etc) and the rest is parser/engine and GUI.

Yes, I do have too much time on my hands. S'pose I should make a web-enabled version of it, just so I learn how to do that with Microsoft rubbish as well...

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Posted on: 6/5 2:51:06

Edited by Stu on 2014/6/5 3:05:57


Re: New Book Releases
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Well, it looks like the facsimile Hobbit ain't happening this year. Pushed back by another year. Sigh.

Unfortunately, the release date for the item(s) listed below was changed by the supplier, and we need to provide you with a new estimated delivery date based on the new release date:

Tolkien, J. R. R. "The Hobbit Facsimile First Edition"
Estimated arrival date: July 01 2015 - July 06 2015

Posted on: 6/5 2:40:32



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