Login

Or
Register Now


Already have an account?
Username:

Password:

Remember me

Lost Your Password?
Main Menu
Collector's Guide Table of Contents
Recent Visitors

laurel
10 minutes ago

Stu
16 minutes ago

wellinghall
24 minutes ago

Berelach
38 minutes ago

remy
1 hour 5 minutes ago

Findegil
1 hour 38 minutes ago

Trotter
2 hours 24 minutes ago

Karl
17 hours 21 minutes ago


« 1 ... 58 59 60 (61) 62 63 64 ... 158 »


Re: The Wonders of...
Shirrif
Joined:
2008/8/10 2:07
From Queenstown, New Zealand
Group:
Shirefolk
Fellowship
Shirrif
Posts: 829
Offline


Only $490 too expensive.

Posted on: 2014/6/11 21:57


Re: Designing Tolkien's Beowulf book
Shirrif
Joined:
2008/8/10 2:07
From Queenstown, New Zealand
Group:
Shirefolk
Fellowship
Shirrif
Posts: 829
Offline
It is a nice cover, but it is a pity that "matching the style of the previous two releases" didn't rate highly on anyone's agenda. It would have been very easy to have produced a cover that stylistically matched FoA and S&G, without having to change any colours or art. Other than the Deluxe editions, HC does seem to struggle with consistent styling for more than a couple of books.

Posted on: 2014/6/11 0:00


Re: I just wrote "The Hobbit" in C#
Shirrif
Joined:
2008/8/10 2:07
From Queenstown, New Zealand
Group:
Shirefolk
Fellowship
Shirrif
Posts: 829
Offline

Urulöké wrote:
Cool! Sounds like that NPC algorithm was (a) advanced and (b) broken.



Yeah, I think they wanted to leave things quite "open" so that the game would be a little different every time and have repeat playability once finished -- which was different from text adventure games of the period. There are several different ways of solving the game, which is also unusual. Unfortunately, some permutations of the "random" behaviour can result in situations where the game can't be finished. For example, if the wood elf captures a warg and throws it into into the Elven king's dungeon and the butler unlocks the door between the dungeon and the wine cellar, the warg is likely to kill the butler -- and then you have no one to throw the barrel through the trapdoor (which you need to be in -- or jump on top of as it goes through, in order to get to the second half of the game).

One fun bug is that you can pick up Elrond (because his weight is obviously not defined correctly) and if you throw Elrond at a Goblin it will permanently kill the Goblin without it respawning (otherwise you see a little debug message about the respawn :))

To be fair to Megler and Mitchell (at Beam Software), they had only 48K to play with and it was 100% written in Z80 Assembler. Having only done simple stuff in Z80A when I was a kid, I can't imagine how much of a pain that would have been. They had to write their own text compression scheme to fit the game in (which is probably why some of the grammar in the textual descriptions is a bit "off"). The simple graphics are a restriction of size as there was only space to store the points for simple vector graphics (and then flood fill).

But like I say, they created something very strange and special back in '82.

Posted on: 2014/6/9 20:23


Re: Italian editions: Value
Shirrif
Joined:
2008/8/10 2:07
From Queenstown, New Zealand
Group:
Shirefolk
Fellowship
Shirrif
Posts: 829
Offline
Very impressive collection - thanks for sharing! I always enjoy seeing other peoples' collections, as I don't really have the means to expand my own to any great extent these days.

Posted on: 2014/6/8 23:30


Re: I just wrote "The Hobbit" in C#
Shirrif
Joined:
2008/8/10 2:07
From Queenstown, New Zealand
Group:
Shirefolk
Fellowship
Shirrif
Posts: 829
Offline
I know this is a bit off-topic for this forum, but the 1982 game - with all its strangeness - is the definitive "Hobbit" in my book, so y'all might have to indulge me another post or two.

Uruloke commented on the high quality () ZX Spectrum graphics, so I felt compelled to create a single new graphic for my version. There is a famous location in the original game called simply "Empty Place" which tells you "The empty place is too full to enter" if you try and enter it. It was seemingly a test location that the original programmers (Veronika Megler and Philip Mitchell) forgot to take out before the game was released.

I had originally left the "Empty Place" in my version identical to the original as an inaccessible location which would spit out an error message, but I decided to allow access to it and use it as a place to put something entirely non-authentic (the only thing that isn't true to the proper game). I just knocked up a picture of my house with "olde-wurlde" graphics to match the original. In the background are the misty mountains (actually the Remarkables mountain range that PJ used as the misty mountains in the LoTR movies).

I'd forgotten how much fun there is in creating completely pointless stuff for no other reason than you can.

Attach file:



jpg  emptyplace.jpg (207.69 KB)
228_5392a1f19ae73.jpg 1492X1198 px

jpg  house.jpg (154.36 KB)
228_5392a27268e3c.jpg 1028X564 px

Posted on: 2014/6/6 22:27



 Top
« 1 ... 58 59 60 (61) 62 63 64 ... 158 »




© 2015 TolkienGuide.com and respective authors. Contact Us