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[Guide Home :: Games and Puzzles :: Role Playing Games :: Middle-earth Role Playing :: This page]  

GHOST WARRIORS

  • 1990
  • #8016
  • ISBN: 1-55806-107-X
  • Author: John M. Ferrone
  • 48 pp.

Dunland, or Dunfearan, as the region is called by its inhabitants, lies among the rugged western foothills of the southern Misty Mountains. The Great Plague swept these highlands in T.A. 1636, but now a worse evil scourges the Dunmen. Ghost Warriors roam by night, taking captives to swell their Undead ranks. The key to their defeat lies beyond Riddle Caves, the mysterious entrance to a dark labyrinth that twists through the roots of the mountains.

    GHOST WARRIORS includes:
  • 11" x 17" FULL-COLOR MAP depicting the terrain of Dunland.
  • 3 EXCITING ADVENTURES involving a clash with Dunnish Wights, a battle against a powerful shaman, and a risky venture into the Under-deeps that sprawl beneath the mountains.
  • DETAILED LAYOUTS of adventures sites including the Riddle Caves, the Path of Riddles, and the Ghost-caves.
  • GAME STATISTICS of the Beasts, Undead, and NPCs that dwell in the hills of Dunfearan.
  • RANDOM CAVERN GENERATION SYSTEM provided for travel through the Under-deeps, the vast network of caverns that twists below the surface of Endor.

Last modified: 11/12/06 by Urulöké