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[Guide Home :: Games and Puzzles :: Role Playing Games :: Middle-earth Role Playing :: This page]  

MORIA The Dwarven City

  • 1984
  • #2900
  • ISBN: 0-915795-27-2
  • Author: Peter C. Fenlon
  • 71 pp.
  • Replaced by the 2nd Edition MORIA (1994) Citadel module

This package details all of the DWARVEN CITY OF KHAZAD-DUM and includes 7 Deeps (levels and sublevels) maps and cross-section diagrams of both the city and the mines, diagrams of traps, machines and forging implements, large-scale detailed floorplans of specific areas: the Chamber of Marzarbul, the Endless Stair, Durin's Bridge, and the Entry Halls, information on Durin's tribe, three Orc tribes, the many creatures who later inhabit Moria, and, of course, the BALROG.

Deep within the bowels of the central Misty Mountains lies Moria, the "Black Chasm". Here stood Khazad-Dum (Kh. "Dwarf-mansion") the kingdom of the noblest Lord of the Seven Tribes of Dwarves, a city sculpted from rock and embellished by the finest hall-builders of their day. Within its recesses Durin's folk mined precious metals and discovered mithril, the "true-silver".

Now its chambers are dark and its builders gone. Tales speak of a Balrog, a "Demon of Might" which once served the Black Enemy Morgoth.

Bats and wolves and deadly traps await those daring few who seep the treasures buried deep in the still, dank chambers of the Black Chasm.

Last modified: 11/14/06 by Urulöké
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