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By dlloyd
Not too shy to talk

Middle-Earth Role Playing, Iron Crown Enterprises

2 hours ago (edited)
2026-7-22 5:50:04 PM UTC

In the mid-eighties, a few friends and I got seriously into a role playing game based in Middle Earth, called Middle Earth Role Playing (or MERP, for short) published by Iron Crown Enterprises (ICE). It's along the same lines as Dungeons and Dragons and uses a rules system based on an older (and somewhat complicated) game called Rolemaster.

For those not familiar with role playing games, a group of players create characters with their characteristics informed by dice rolls, the race of the character (hobbit, elf, dwarf, etc.) and their profession (warrior, scout, mage, etc.). Another player, the games master, has responsibility for controlling all non-player characters and the general flow of the game, informed by rule books and adventure modules. Actions, and their success or failure, whether they involve firing an arrow at an orc or attempting to climb a tree, are determined by rolling dice and referring to a table in the rule book.

This is the first rule book that was released in 1984. It is not the first book in the series to be released though (more on that later). It's a really neat product, which I lapped up when I was a kid... packed full of "lore" based on Tolkien's work and perhaps unfortunately has a bit of a David Day shadow on it.

Those familiar with the history of fantasy role playing games will be aware that TSR, the publishers of Dungeons and Dragons, were sued by the Tolkien Estate for using Hobbits, Balrogs and Ents in their earliest edition. ICE dodged this by acquiring licensing from Tolkien Enterprises, the entity formed by The Saul Zaentz Company when they acquired the rights for film, stage and merchandising rights for The Hobbit and The Lord of the Rings. It's safe to say that ICE stretched this licensing somewhat during their relationship, which ran from 1982 to 2001.

The cover art is by Chris White.
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2 hours ago
2026-7-22 5:57:08 PM UTC
This is the same rule book, but a licensed version published by Games Workshop in the UK. Games Workshop had been primarily a distributor of role playing games published by other companies including Dungeons and Dragons. They started printing licensed versions of those games in the UK and eventually started publishing their own games and are primarily known for the Warhammer miniatures games these days (as well as the Middle-Earth Strategy Game).

Apart from the striking cover by Chris Achilleos, the contents of the book are largely identical.
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1 hour ago
2026-7-22 6:45:22 PM UTC
This is the Campaign and Adventure Guidebook that was first published in 1982, following ICE securing the rights. The first edition was a little thin, at 16 pages. This second edition came out in 1983, expanded to a whopping 24 pages. It came with a poster map of Middle Earth, which I don't have. It expands Middle Earth to the East and South and is a bit "polarising".

The cover art is a still from Ralph Bakshi's animated movie, Lord of the Rings, in keeping with the licensing from Tolkien Enterprises.
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1 hour ago (edited)
2026-7-22 7:03:24 PM UTC
This is the first Campaign Module that was released, Angmar, Land of the Witch King. This cost $10 in the US when it came out and £7.95 in the UK, which is the equivalent of £29 today.

Campaign modules provided large scale information to set games in a specific area over weeks of play. The material is centered around 1700 TA (Third Age), which is continued for most of the future publications. It's a period that is reasonably "empty" in Tolkien's chronology.

Cover art by Gail B. McIntosh.

This module included a map by Pete Fenlon of the area surrounding Angmar. It's not at the same level of quality of his later maps, which are fantastic.
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40 minutes ago
2026-7-22 7:34:20 PM UTC
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40 minutes ago
2026-7-22 7:34:30 PM UTC
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